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Virtual Economy Hires Real Economist
The massively multiplayer online game, EVE Online, has hired a PhD economist. Dr. Eyolfur Guomundsson writes:
In the real world, economic information is the cornerstone for our daily business; everyone takes note when news on inflation, production and interest rates are announced and traders try to predict beforehand what the news will be. There is a constant game between the market and authorities on predicting each other’s move and for that everyone needs information. Though EVE is a virtual world, the basic needs are the same. Players, designers and the company leaders at CCP will all benefit from having a central figure to monitor inflation and trends and provide a focused insight into what is happening within that virtual world so that everyone can make better decisions.
As the lead economist for EVE, my duties will include publishing economic information to the EVE-Online community. My duties will also be to coordinate research cooperation with academic institutions as the academic world has expressed quite an interest in doing research on this phenomenon (which shows how important MMOGs might become in future research into economic and human behavior).
Thanks to Derek Guder for the link.
Posted by Alex Tabarrok on June 30, 2007 at 07:05 AM in Economics | Permalink
Comments
Looking forward to his first report!
Posted by: Crazykinux at Jun 30, 2007 9:34:53 AM
Can't there be a virtual world that isn't ruined with real world analogs?
Next they'll introduce a governmental system that taxes characters, redistributes booty, and outlaws certain behavior.
Why not just let the game progress as it has been?
Posted by: fustercluck at Jun 30, 2007 11:45:10 AM
>> Virtual Economy Hires Real Economist
I guess that rules out Krugman! ;-)
Posted by: Chris Meisenzahl at Jul 1, 2007 7:12:56 AM
I've had played several MMORPGs. Two of them were Warcraft and Eve. And I just want to say one thing, just one thing: inflation is crazy. Money just keeps churning into the system.
Posted by: __earth at Jul 1, 2007 10:42:15 AM
Next they'll introduce a governmental system that taxes characters, redistributes booty, and outlaws certain behavior.
I can assure you that eve wouldn't try to do that. The whole thing is marketed as a anarcho-capitalist, space frontier thing. The whole point of the game is to produce and make money in an environment without laws and the very real threat of getting robbed or conned by your chief security officer.
inflation is crazy. Money just keeps churning into the system.
For eve, I think this might be because there is an artificial "base" sales price for products. Creates an additional source of money supply. If they would just leave things to supply and demand, inflation might slow down.
Posted by: arthur at Jul 1, 2007 9:29:21 PM
Eve Online has been an obsession of mine for a certain period of time. I stopped playing when I realized it was consuming my personal life, and even work.
I wrote software that monitored the in-game commodities market so that my corporation and I could take advantage of price discrepancies between sectors. We would detect overpriced goods and ship them faster than the competition, earning a handsome profit.
In fact, most of Eve is about economics and trading, with a much smaller part of it involved in combat.
One of the reasons I stopped playing is that while I highly enjoyed the fantasy, and their world setup was great, I could put money in the stock market and earn real money for the same skills. :)
Eve is already rife with economic information, you can view fancy charts of commodity prices of all kinds and whatnot. This new hire will probably facilitate even more advanced information displays. The game will truly transcend to the next level if they allow corporation stocks to be traded, too.
Posted by: Mike at Jul 2, 2007 10:01:05 AM
my corporation and I could fine art supplies take advantage of sunglasses manufacturer price discrepancies between sectors
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